Devlog #1: Updates






Devlog #01 — Core Gameplay & Environment Progress
Hello everyone!
We’ve been working on the core gameplay systems and the environment of our game.
In this update, we focused on building the foundation of the gameplay while developing the 3D environment for the game world.
Gameplay
Character Movement
We implemented the basic movement system for the player, including:
- Walking
- Crouching
- Running
Health System
We implemented the player's HP system, allowing the player to take damage and keep track of their current health.
Interaction System
The player can now interact with different objects in the environment.
This system will be used for examining objects, picking up items, and interacting with important objects throughout the game.
Inventory System
We added an Inventory System that allows the player to collect and store items.
These items will be useful for interacting with the environment and progressing through different situations.
Flashlight System
We also implemented the Flashlight System.
The flashlight helps the player explore dark areas and discover objects that may not be visible in the darkness.
Environment Art
Our artists have also been working on the 3D environment and game scenes.
The environment is being developed to create the atmosphere and setting of the game, while also providing spaces for the player to explore and interact with.
We are currently working on:
- 3D environment assets
- Game scenes
- Props and environmental objects
- Scene composition
- Lighting and atmosphere
The environment is still a work in progress, but the game world is starting to take shape.
What's Next?
With the core gameplay systems and environment taking shape, we will continue developing the main gameplay experience.
Next, we plan to work on:
- Enemy / Monster AI
- Stealth and detection
- More interactable objects
- More inventory items
- Environment improvements
- Lighting and atmosphere
- Story-related gameplay
Thanks for following our development!
More updates coming soon!

Leave a comment
Log in with itch.io to leave a comment.